Showing posts with label Capcom. Show all posts
Showing posts with label Capcom. Show all posts

Saturday, September 23, 2017

Tenchi o Kurau 2: Sekiheki no Tatakai (Sega Saturn)


Tenchi o Karau 2: Sekiheki no Tatakai
(Warriors of Fate II)
Capcom
Capcom, 1996



I enjoy a good beat 'em up (or hack 'n slash) as much as the next guy. There isn't a shortage of these types of games, but finding the truly good ones can take some work. In some cases, some of the better games of these sub-genres didn't even make out of Japan. Tenchi o Kurau 2, better known outside of Japan as Warriors of Fate II is one of those games.

Prior to Capcom releasing this game on home consoles (Playstation & Saturn in 1996), the game began it's life in the arcades circa 1992. I hand very fond memories of playing this game in the arcade the summer before my senior year in high school. I was working at a theme park, Paramount's Carowinds and situated right across from the burger stand I was stationed at was the park's largest arcade. On my breaks or after my shift was over, I would head on over to the arcade and drop a few dollars into various games. Warriors of Fate II was one of my favorites hands down.



So what made this game so much fun? Well for starters the arcade version was 3 player co-op (the home ports were just 2 player co-op) and there were 5 characters to choose from. While most of them play somewhat the same, each character does have their own differences in combat. For my most recent play through, I chose Chou-Un. He's the guy in the middle with the blue armor. Each character as a Street Fighter type move that you can pull off. Chou-Un will slash forward, ending in a upper cut using his sword. Reminds me of one of Ken's moves from Street Fighter.


The game isn't your standard fare beat 'em up however. Some of the characters you can select are unarmed and play more like Hagger from Final Fight, while others have a slightly more ranged attack thanks to their weapon. Like most games of this type, there are other weapons that you can pick up from fallen enemies or from breakable containters. 

Unlike other games (outside of Knights of the Round, another great Capcom beat 'em up) you can ride on the back of a horse. When mounted, you have a longer range weapon to attack with. Pressing back then forward will make your horse rear back and then you lunge forward with a more powerful attack. Pressing the jump button will let you change directions of the horse. You can also attack from behind you with a backhanded attack, but it's a much slower attack.


The enemies you fight are pretty standard fare at the beginning of the game. You have grunts, soldiers and bowmen. However as you advance through the 9 levels of the game you are introduced to more formidable enemies. These Chun-Li looking girls are little quicker than most of the male characters and if you aren't careful, they'll unleash a flurry of knives at you. You never encounter one of these females alone either, they are always paired in threes it seems.


That's the other thing that makes this game stand out to me. The number of enemies on the screen at the same time. I swear there were times were I'd count 10 or more enemies all on the screen at the same time. Thankfully the Saturn hardware is more than capable of keeping the game running with zero slowdown. Perhaps for this reason alone Capcom never tried to port this game to the Super Famicom or Super Nintendo?

The boss battles weren't anything special, but they were always fun. Most of the time the bosses you'd fight would have a good bit of health, as you can see in the above image. Kyo-Cho had two and 1/2 bars of health...not to mention a fairly large mallet he attacks with.



The level design and backgrounds are pretty impressive. Being that the game takes place in China the scenery from level to level doesn't change that much, but Capcom did a good job overall. From the forest at the beginning, to fighting in rivers, barren battle grounds to storming the enemies stronghold. The area in which you fight Kyo-Cho, there is a torch in the background that the game prompts you to pick up. Once you've picked up the torch, the entire area is engulfed in flames. Very nice touch Capcom. 

Did you notice the enemy (from the above flame screenshot) lying on the ground in half? There are several times in the game where you can cut an enemy in half, decaptitate them or just cause them to explode from a blunt hit! Each attack does cause a bit a red blood to spirt from the enemy as well. 90's gaming was oh so good when you didn't have to worry about game ratings, helicopter parents and such.


As with games like Final Fight, inbetween select levels you would be treated with a mini game of sorts. The first game put you against another playable character (I think) in who can clean off their plate the fastest. It's a button mashing fury in order to make your character gnaw away at the meet and meat buns on the plate. I can never win at these type of events unless I'm mashing away on an actual arcade cabinet.



Warriors of Fate II is an awesome beat 'em up game. It has that Capcom feel, very polished and very much fun. With the 5 different characters to chose from and 9 pretty long levels, the game offers a good bit of replayability.

The Saturn version of the game seems to go for around $65-$85 on the secondary market, depending on how complete the game is. The Playstation version can be had for just over $50 complete in most cases. I don't know if it's as arcade perfect as the Saturn version is, but I'd love to know.

If you're a fan of 90's arcade style Capcom games, you owe it to yourself to pick up a copy of this game. I really don't think you'll regret it at all.

2,932,259, not a bad highscore after completing the game

Thursday, October 13, 2016

Dead Rising (Xbox 360 / Xbox One)

I'm not always an early adopter of a new hardware platform, but every once in awhile there will be a game that I really want to play on a platform I don't own. Dead Rising was that must play game for me when it launched in August 2006 for the Xbox 360. When I finally found myself buying the 360, Dead Rising was one of the first games I purchased.


To celebrate the games 10th Anniversary, Capcom released an HD version of the original game via Steam and the Xbox One. At $19.99 for the physical version, how could I not pick up the game and relive all those fun memories I had of slaying zombies inside the Willamette Mall. By the way, most of the images were taken on my iPhone while I played the game so believe me when I say the HD version looks much better than my pictures!


It's been at least 8 years since I've played Dead Rising on my 360, but when I sat down recently to play through the game again on the Xbox One I felt right at home again. In addition to giving the game an HD makeover, thankfully the save feature has been upgraded. If you've played the original then you'll probably remember how annoying it was only having one save slot. I know I had to play, and re-play and re-play the game a lot before I was able to make it anywhere. In the HD version, you now have 5 save slots to choose from. While you still can't save your game just anywhere (still have to find a bathroom or save in other places like the security room), it does help a lot and makes the game a little more enjoyable if you ask me.

If you've lived your life in a hole and you've never played this game, do yourself a favor and at least pick up the Xbox One version. The game is a take on the 1978 George A.Romero's "Dawn of the Dead" movie basically...even though the 360 version of the game has a disclaimer right on the front that the game wasn't approved or licensed by Romero (ironically enough, this same disclaimer is absent on the HD remake). You take control of photo journalist Frank West. He is tipped off of an incident in Willamette, Colorado and pays a helicopter pilot to get him closer to the city for the scoop. There are a lot of cinematic scenes that help the story unfold and unlike in some games where the store may be weak, I enjoyed the overall story in Dead Rising. 

The game opens up with you in the helicopter flying towards the city. As you approach, you tell the pilot to fly over the town. Here you have a photo taking session, zooming in and out snapping pictures at will. You only have 30 pictures before your camera battery dies so you have to be careful in what you snap. You are rewarded with Prestige Points (or PP) and based on the category of your photo (drama, horror, erotica, outtakes or brutality). Once you fly over the city, Frank tells the pilot to drop him on the roof at the mall...this is where the real game begins.


You have 72 hours before the pilot comes back to pick you up. You have to be on the roof at 12 noon and complete certain tasks (or cases) in order to get the best ending. You play in a fairly open world environment and based on your actions, or lack there of, are given multiple endings. Being very familiar with the game, I didn't have any real problems beating it with the best ending the other day. I didn't even have to "cheat" and use the Mega Buster weapon this time around!


The story unfolds inside the Willamette Parkview Mall and you are free to go where you want. The mall is comprised of different areas and is basically one large circle, with an open air park in the middle. You are immediately thrust into the action when some survivors in the mall that you meet are overtaken by the zombies at the malls entrance. This is where you meet Brad, a Department of Homeland Security agent. He takes you back to the security room when a mall worker, Otis, welds the door shut for protection. You also meet Jessie, another DHS agent. These 3 people serve as your eyes and ears and help you as the story unfolds. The main story, told in a series of cases, occur at different times throughout the day. You have to keep up with these if you want your game to continue. If you fail to start or complete a case, it's game over. It's not too hard to keep up with these, but you do have optional side quests that Otis will radio you with. Whatever you do, make sure you answer Otis' calls as if you don't or if you get interrupted you'll get a tongue lashing from the old man!


Your character starts out relatively weak, but you gain PP as you kill and photograph zombies. You can also earn larger amounts of PP by rescuing survivors in the mall as they appear on the security cameras. Otis will radio you and tell you where they are in the mall. It's up to you if you actually want to help them out. The AI in the game for the survivors is pretty lame so it makes escorting them to safety back in the security room a chore a times. While you are in the mall there are a lot of things to do if you get bored of killing zombies. Many of the malls stores have different clothing you can change Frank in and out of. Everything from dresses to children's clothes to a tuxedo are at your disposal. Above you can see I traded in Frank's leisure suit with khaki shorts, a sleeveless vest, orange shoes and a ball cap. You can also find different books in various stores in the mall that will give you new abilities. Some may make certain items last longer while other books will make you more effective riding a bicycle or help make the survivors you are rescuing less afraid and easier to escort to safety.

Before you could make new weapons in Dead Rising 2, Frank simply picks up just about anything in the game and uses it as a weapon. What you have at your disposal starts off rather small, but soon you'll find yourself wielding all sorts of items depending on the area of the mall you're in. Go the North Plaza section and you'll find this section of the mall is undergoing a remodel. Here you'll find lead pipes, nail guns, 2x4 studs and other construction related items. In the food court you'll obviously find restaurants with food you can use to heal Frank. The mall is quite diverse and you'll find yourself doing a lot of running back and forth, but eventually you'll figure out the layout pretty quickly. 


Be careful while "shopping" as there is more than just the zombies you have to worry about. A certain times in the games story, Otis will call you to go and check out a certain section of the mall. This is where you'll fight a Psychopath, a human survivor that has gone a little crazy during the zombie apocalypse. Some of these battles can be challenging if you're not properly equipped with the right items. Above you'll see one of the psychopaths, a crazed butcher you'll take on near the end of the game. He is armed with razor sharp knives and runs around the plant eating from buckets scattered around the perimeter of the room, giving him health. You have to be quick to take him out or you'll find yourself being the latest special on his menu!

I shouldn't be spoiling anything on a game that is 10 years old, but if I do I don't apologize. As the story continues to unfold, you'll find out that this zombie outbreak is basically the work of one make, Carlito, the same guy you meet on the roof of the mall when you first start your game. You'll cross paths with him on several different occasions during the game. His sister, Isabelle, will eventually help you in your quest to stop her brother's terrorist plot. It turns out that it's basically retaliation for what the U.S. government did to his home town of Santa Cabeza in Central America. It seems out military was experimenting with some sort of testing to mass produce cattle, but during this process a local wasp was infected with some sort of virus which would eventually spread to the population in this small town, spreading this "zombification" disease. 


Carlito would harness these wasps and bring them to the States as a way of getting back at our government. Zombies aside, this is a pretty disturbing plot if you ask me, but there is just enough humor and non-realism to help make the story interesting and not disturbing. Carlito is pretty cunning, but ultimately he'll meet his fate after trading gun fire with Brad (the DHS agent) and he'll be hauled off by the butcher psychopath. Upon his death, he leaves you with more questions than answers. By this time you have already spoiled his plans of spreading the virus by removing bombs he had set in the maintenance tunnels underneath the mall. It's getting close to time for you to head back to the roof top to meet your ride out of town with your story.


After Carlito's plans are foiled, the jammer he had in his hideout is no longer blocking Jessie's outgoing calls to DHS headquarters. However the news isn't good as the government is sending in armed forces to "clean up" the mall...both zombies and humans alike! These special forces run around the mall with machine guns and will not hesitate to open fire against you. Be careful when taking them on however because they can take you hostage, giving you one of 5 different endings to the game. Eventually when you go back into the mall, all the zombies will be dead and your only threat are these guys and their drone helicopters.


The first time I got this far in the game, let's just say I was tired and relived that the game was almost over, or so I thought. I made it to the roof just in time to cue the cut scene. The helicopter pilot Ed, is on the roof of another building waiting for you. Once he sees you, he takes off to come and pick up you and any survivors you rescued. However Frank doesn't see him at first and starts to walk away, not knowing how he'll escape the mall. What happens next in the cinematic scenes surprised me, but just made the story and the game more interesting.


While Ed is flying to the mall to pick you up, cheering all the way, a zombie appears behind him and well...has lunch courtesy of Brad. I was able to snap the action just in time to see the blood splatter on the helicopter's windshield. Needless to say Brad doesn't make it which is bad news for Frank and the others.


Poof! Up goes Frank's chances of getting out of the mall and being able to share with the world the real story of what is going on in Willamette...or at least that's what they want you to believe. Frank starts to sulk, sitting on top of the helicopter landing pad and ultimately faints. Cue the credits.


You are given the results of the game As you can see here I was able to do everything that was needed to get the best possible ending, Ending A. I just fell short of leveling Frank all the way up to level 50. I ended at level 48. Thinking the title screen will come up next, you are treated to yet another scene. This starts what they call Overtime mode. Isabelle finds you on the roof and drags you back to Carlito's hideout. Apparently you are infected with the virus and have 24 hours before you are told the zombification process will take hold. Isabella asks you to pick up some items from around the mall, along with some of the queen wasps as she may be able to make some sort of medicine that will at least stunt the process.


You'll find yourself back in the mall searching out about 10 different items/supplies Isabella needs. By this point you should be familiar with the mall's layout and have the shortcut unlocked so retrieving these items isn't too hard. You still have the special forces agents you have to contend with however. Once you have these items returned to Isabella, she is able to make a drug and injects it in you. She mentions the zombification process differs from person to person and she isn't sure if the drug she just injected you with will hold off this process for 1 day or 1 year.


While you are retrieving the items for her, you'll notice that Ed's helicopter crashed into the clock tower in the center of the mall (located in the outdoor park). Left from the wreckage is a hole in the side of the tower. Frank informs Isabella that it may be a way out of the mall, but the one problem is that the path is absolutely packed with zombies. Earlier Frank calls himself a "ticking timebomb" and that gives Isabella an idea. While she was making Frank's medicine, she discovers a way to create a pheromone that repels the zombies, so Frank and Isabella cover themselves in said pheromone to escape from the mall via this underground path.



This tunnel is absolutely crawling with zombies and I was surprised at how well the system handled that many things on the screen at once. There was hardly any slow down or flicker. This part of the game is annoying in my opinion. You have to hold Isabella's hand and she doesn't always follow you that well. There will be times you get separated and unless you have some good weapons like Adam's mini chainsaws, you're in trouble as the sheer number of zombies will easily consume you. There are times where you have to open a circular gate in the wall to allow Isabella to crawl through to the other side to open the gate. Keep in mind you have to be holding her hand when you approach the round gate, otherwise it won't prompt you to push the action button. Once you make it all the way to the end, you open a larger gate to distract the special forces so you can make your escape in a jeep.


Not so fast! You don't make it too far before you find a large tank blocking your path. You are treated to more story scenes as it rounds out the story as the special forces leader, Brock Mason confirms Carlito's story of Santa Cabeza. The game now switches to a vehicle combat style, where you are controlling the gun mounted on the back of the jeep. I'm guessing Frank is still driving as the jeep continues to circle this industrial looking area while you take fire at the tank.


The first time I fought this tank I had no idea what to do. On my latest play through I didn't pause the game to search out my answer on the internet, instead I just continued to open fire on the tank. It didn't take long for me to realize the tank's weak points were the small red lights on each side of the front. While you aim your fire there, a laser will try to lock on you. If it does lock on, what out as the tank will open fire on you. Throughout the battle the tank will also launch mini helicopter drones and fire missiles at you. You have to take these out before they take you out. It seems as if the battle goes on much longer than it should, but after you are able to take out the tank you still have one more fight left.


You now have to take on Brock on top of the tank. On the ground, surrounding the tank is a horde of zombies. You have been stripped of all of your items, both weapons and healing items. Let's hope you saved your game midway through the tunnel when you had your chance. At first it seems as if Brock is nearly impossible to beat. Depending on how high you leveled up Frank, you may find Brock to be a frustratingly difficult fight. What I have found that works well is to spam the knee drop move on him. I would jump on and off the tank's turret and when he would follow me I'd have my opening to make a quick jump and drop the knee. I just kept doing this move over and over until I defeated him.

In a very cool cinematic scene, Brock falls off the tank onto the ground only to be instantly consumed by the zombies waiting below. Now you have beaten the game. Even the ending game credits have been slightly altered this time around as you see a horde of zombies in the background, slowing marching towards the screen.


Once you are taken back to the title screen, you will see that you have unlocked the Infinity mode. If you choose to play, you get to resume with your same character level. This mode is a survival mode and the goal is to see how long you can last. You can't save your game and all of the survivors you rescued are now your enemy. Your health will slowly tick away (think how your health ticked away in the old school Gauntlet arcade game), I believe one block every 100 seconds. Food is limited so you have to use some strategy if you are going to last. When you take out one of the survivors, they will leave behind weapons and food. It's not as easy as it sounds. I've been trying for the last two days to at least unlock one of the achievements, but it takes a long time and you can't save your progress so you have to devote some good time to play this mode.

I was making some great progress the other day, but it was getting close to the time my wife and kids were coming home. I paused the game and turned off the TV and planned to resume my game after dinner. I forgot that if you pause your Xbox One for too long, it'll power off. Noooo! All that progress was all for nothing. I tried again the next night, but I literally fell asleep sitting on my couch while I had Frank perched up on a roof in safety. I woke up to realize what happened and immediately kicked myself. I tried again earlier today as my wife and kids had an event after school. I had made it further than I had the last two attempts and was excited about getting at least one more achievement, however I took a 20 min break when the kids got home. When I came back I remembered that I skipped an update so my console wasn't online. When I tried to connect to Xbox Live, it launched the update and of course the system rebooted and I lost my game progress again. Enough! I guess I'm just not destined to play the Infinity mode.

If you do play this mode, here are some tips I found that helped me. When you start, immediately make your way to the various book stores in the mall and pick up the books that boost the effects of food. I also like to pick up the book that makes bladed weapons last twice as long as there are a lot of hunting knives you'll come across and they are really effective. Keep in mind there is a Survivalist book in the room where the hostages are kept in the North Plaza. This book boosts the effects of food by 100%. If you stack this with one or two of the 50% food books, you can carry around one item like steak or orange juice and leave your inventory slots open for weapons. One of these food items will completely fill up your life, even if you've maxed out Frank's life bars. Now you are free to roam around the mall and do as you wish. Even if you find yourself in a pinch and in need of food, any item will greatly replenish your health.


In 2009 the game was remade for the Wii as Dead Rising: Chop Till You Drop. The game is quite different in many ways, but I've yet to really sit down and play it. I feel now is the perfect time for me to play it so I can compare it to the original, but that is a post for a later day.

All in all I love the original Dead Rising. The sequels are fun, but the original is still the best in my opinion and I'm happy to report this HD remake is just as much fun, if not better than the original. The game isn't perfect by any means, however it's a game that has given me over 30 hours of entertainment. If you are playing it for the achievements however, keep in mind this was an early 360 game and the developers were still learning on how to work with achievements and score them. What I mean is while there are a lot of achievements to chase, they are all worth 20 points each. Some are easy to get while others seem near impossible. Dead Rising has aged well and I still find it a blast to play. The HD visuals are nice and the upgraded save system is a God send. Pick up this budget title if you haven't played it, or if you are like me and it's been nearly 10 years since you last visited Willamette...I doubt you'll be disappointed.

Monday, December 7, 2015

Final Fight CD (Sega Mega CD)


Final Fight
Capcom
Sega, 1993

The beat 'em genre has been around for a long time. For me there are two games that immediately come to my mind when I think about beat 'ems...Double Dragon and Final Fight. Just like Double Dragon and how it took time for an arcade quality home port to happen, Final Fight has had it's hardships when it comes to home console versions of the game.

The Super Nintendo version of the game was one of the first home versions I played and while it was fun, it was far from arcade perfect. One of the playable characters, Guy, was missing from the game and there were other changes made to the game. Years later I found out that the game was released for the Sega CD and was arcade perfect...or so I thought. To get a true arcade perfect port you have to look overseas to the Sega Mega CD version.




Sega's Mega CD platform is region locked so don't expect to just pop this in your U.S. Sega CD console and hope to have hours of fun. For this very reason this game wasn't added to my personal collection until about a month ago. After securing a Mega CD 2 to add to my Mega Drive console, I knew this was one of the first games I wanted to pick up.


I sat down over the weekend to enjoy the game and I just couldn't put it down. Playing solo I've still yet to beat the game. I can usually start off really well, but there are just a few bosses (Sodom, Edi E.) that hand me my butt no matter what strategy I try to use! However that didn't stop me from several play throughs and getting a decent high score of 1,271,364.


The opening scenes in the Sega CD version has the same "animated" scenes, however when Hagger is informed that they've (Mad Gear) has kidnapped his daughter, Jessica, she is shown in a red dress. 


However in the Mega CD versionx the same scene has Jessica exposed. Why I don't have a clue. When the actual game starts and you see Jessica in the hands of the Mad Gear, she is shown wearing a red dress. So that would mean that in the Japanese version of the game her dress was obviously removed, yet they fully dressed her before they moved her to another location. How nice of the gang!


The SNES version of the game completely replaced the two female characters, Poison and Roxy, with generic male figures. Nintendo was also very strict w/ their games so it doesn't surprise me that they didn't want players beating up women.

The Sega CD version included Poison and Roxy, yet their appearance was still altered. They basically are wearing a little bit more clothing. Compare the above Sega CD image with the Mega CD image below.


Their top and pants are much shorter in the Japanese version and when punched, both Poison and Roxy do show off a little cleavage. Personally I could care less, but at least in Japan Sega was able to keep it arcade perfect.

In addition to these graphical changes, the first bonus stage was unchanged in the Mega CD version. Beat up the car and score perfect and you'll see the Mad Gear guy walk out and fall to his knees crying "Oh God!", original voice and all.

If you are looking to play the best version of this game, obviously the Mega CD game is the way to go. However I understand that this version isn't the easiest to play. The Sega CD is a great port and the route most gamers will end up taking. The Xbox Live version is also a great alternative if you don't have a way to play either of the CD versions.