Showing posts with label Nintendo NES. Show all posts
Showing posts with label Nintendo NES. Show all posts

Thursday, November 30, 2017

Adventures of Dino Riki (Nintendo)


Adventurs of Dino Riki
Hudson Soft
Hudson Soft, 1987


By all definitions, the Adventures of Dino Riki is a shmup. The screen scrolls vertically and you manuever your character around the screen, destroying anything that gets in your way. 

I remember this game making me all sorts of frustrated when I was younger due to it's difficulty level. I recently sat down to play it again after a very long time to see if it was just me and my skills back then or if this game truly is a pain in the butt.



You take control of a little caveman, Dino Riki. He has the ability to move left and right, as well as up and down on the screen. One button lets him jump while the other lets him attack. You start off the game with rocks. As you can imagine these rocks don't offer much in the way of firepower and have a limited range. You can pick up icons in the game that will boost your weapon. The axe is the next weapon in line, then a boomerang and finally a torch. 

The axe flies forward like the rock, but goes a greater distance. The boomerang has a wider range of attack as it doesn't stick to a straight line like the rock or axe. The torch is the most powerful weapon and when used it covers an even great area, spread out in front of your character. Caution though as when you are hit you are downgraded one weapon. Get hit while you have the rock and you lose a life.


There are other items you can pick up in the game that will help aid you on your journey. Wings give you limited flight and speed boosts do just what they should. I never cared for the boosts however as it seemed as if the game already ran at a faster speed that I was comfortable with. Speed up your character too much and it's near impossible to control, especially if you have to navigate your way through a level by jumping.


The gameplay in itself isn't bad. Again, it's basically your standard fare vertically scrolling shmup game. What makes the game so difficult, at least to me, is the fact that there are sections where you have navigate your character by jumping on lillypads or ledges. Keep in mind the screen is always scrolling so you can stand still very long before you have to make your next jump. Get too close to the top of the screen and you can't see where you are jumping to, nor can you see the oncoming enemies or their bullets.

If you could take away the jumping aspect of the game I may find it to be more enjoyable to play, but as is it's very difficult. I'm sure there are Game Genie codes that you could use to make yourself invincible, but I've never checked. 


The game has 4 worlds, with the first three (thankfully) having checkpoints. The last level is very long and if you die at any point, you must start over from the beginning. At the end of each level is a boss, usually a dinosaur or other giant monster. If you have a controller with turbo, you'll find the game is a little easier. However this game should offer the best of gamers a real challenge. Not one of my favorite Hudson games, but still a worthy addition to anyone's NES library.

Tuesday, May 3, 2016

Subor Mega Drive Portable (Famiclone handheld)

** This was originally posted on my toy blog, Random Toy Reviews

By now most retro video game collectors and enthusiasts know that Nintendo's patent on the old 8-bit video game technology has expired. For some time now various companies have been making different variations of consoles using Nintendo's 8-bit platform. Some have been better than others (Messiah's Generation NEX comes to mind as being one of the better clone systems), some of them are down right garbage.

I myself use a Hyperkin clone system to play my NES games for a few reasons. 1) Its size. The thing is tiny, about the size of a few CD jewel cases stacked on top of each other. 2) It was cheap. I think I paid maybe $20 for it 10+ years ago. 3) Its reliable. I've owned many "toaster" NES consoles and even replacing the 72 pin connector would only go so far in reliability for me. I like the top loader version, but the lack of AV inputs still makes me scratch my head.

When I decided to branch out into the world of collecting Famicom games, I looked at the various Famiclones as they are called to see what was the best option. I looked at the Generation NEX as well as some of the consoles manufactured by Hyperkin and Retro-Bit. I ultimately went with a genuine Nintendo Famicom AV console I scored for a great price direct from Japan. A little later I even added the Disk Drive add-on. All set now, right? Well kind of.

After watching several reviews online of the portable Super Nintendo handhelds, I wondered about a portable Famicom. Was there such a thing? Sure enough there are several entries in this category, none of the official though. No surprise there. After trying to do my home work and find something that was of a half decent quality AND find something that I could afford using my eBay budget, I landed on a handheld manufactured my a company called Subor...or Zhongshan Subor Educational Electronics Co., LTD. Man that's a mouth full!

This handheld (I believe) is officially called the Subor Mega Drive Portable, SB-Z12. Not sure why the Mega Drive name is included as this only plays Nintendo 8-bit Famicom games. I was able to purchase this direct from Hong Kong via AliExpress.com. For a mere $30 bucks shipped I'm now the proud owner of a working, portable Famiclone system!

Portable Famicom photo IMG_1401_zps111b3561.jpg

The system was shipped to me in a small cardboard shipping box. No outer packaging whatsoever. I saw the same system recently being sold by a seller on eBay and his had some decent looking packaging, so I'm not sure what gives here. For what I paid I really can't complain though. In the shipping box was the console, instruction manual and a cord that allows you to connect the console to a TV. The console operates on 4 AA batteries and of course these were not included.

Upon opening the box I was surprised at how small, yet how big the thing was. Remember the very first Game Boy and how small, yet big/chunky it was? The system itself measures approximately 6 inches long, 3 inches tall and 1 1/2 inches thick. Yeah, it's not that little. However even with batteries installed, it's not that heavy.

Sudor Famicom photo 350_zps3bf9f470.jpg

On the face of the system you'll find a 1 1/2 x 2 inch color LED screen complete with 4 button directional pad on the left and Select, A & B buttons on the right. The two small buttons are Start/Pause and Reset. Some reviews complained about the small Reset button being located so close to the A & B buttons, but in my use with the system I haven't come near accidentally pushing the Reset button during game play. Underneath the button layout are two small stereo speakers.

Sudor Famicom photo 352_zps574c6953.jpg

On top of the system is the On/Off switch on the left and the A/V out port on the right. The cartridge slot itself has a dust cover flap that completely covers the 60 pin connector inside. This is one of the features that I really liked. The door features a spring and smoothly disappears when a cartridge is inserted.

On the bottom of the system is a stereo headphone jack on the left and the volume control knob on the right.

Sudor Famicom photo 353_zpsac1fef47.jpg

Another nice feature that surprised me was found on the back. There are 3 little indented finger tip grips if you will on each side of the system. While not covered in rubber or anything like that, it does make it a little more comfortable gripping the device. So far the longest I think I've played a game in one sitting was about 45 minutes and never did my hands start to cramp or feel uncomfortable.

Sudor Famicom photo 357_zps04182023.jpg

Sudor Famicom photo 358_zpseb36fd0c.jpg

Here are a few comparison shots to hopefully give you an idea of the system's overall size. I apologize that I didn't pull out any of my Nintendo handhelds as most of them are currently scattered across the house. I did have my recently recapped NEC Turbo Express handy though. If you've seen the Turbo Express in person, then you know it's not a little system.

OK, so it looks good enough, but how does it play? Is it good? Or better yet is it worth buying? So far I have to say Yes to all accounts.


(My original post didn't contain any game play footage. I grabbed Sqoon off the shelve and popped it in so I could provide some video of the hardware in action for this updated post.)

I've got near 40 authentic Famicom games in my collection and while I haven't tried them all yet, everything I've thrown at it has worked. My first attempt was playing Konami's Parodius. The small screen may not be ideal for shooters, but it looked, sounded and controlled good. Next I tried a few other random games including Downtown Nekketsu Koshin Kyoku: Soreyuke Dai Undokai (it's a game in the series that gave us the awesome River City Ransom!). Again everything worked perfectly. The only glitch I had was when I played Tokkyu Shirei Soruburein (or Super Rescue Solbrain). It's the Famicom version of the NES classic, Shatterhand. The game ran fine, but it seemed like the cartridge rattled around in the game slot a little more than the the games. Eventually the screen was garbled and it froze. I got it working again, but I don't think the problem was with the handheld. I popped the same game into my Famicom AV console and pretty much had the same problems with the game not loading or having jumbled images on screen. With a little fiddling of the cartridge on both the Famicom and the handheld I was able to get it working and enjoy some robust game time.

Sudor Famicom photo 354_zps6c2640b1.jpg

Another nice feature about the system is the height that which the cartridges stick out when inserted. Some of the other clone handhelds I've seen just look goofy with their extra add-ons inserted or even with a big 8-bit NES game sticking out. Thanks to the smaller Famicom carts, you don't have to worry about having some obtrusive game sticking out the top. Even the slightly larger Namcot carts don't look too bad. I did run into trouble trying to fit a Jaleco cart (The Lord of King) into the cartridge slot. The odd shape of the cartridge prevented it from making contact w/ the pins inside the handheld.

I would have rather the system had a traditional solid D-Pad instead of the Sony Playstation like 4 directional buttons, but the controls were rather responsive and the buttons didn't seem to be mushy feeling. Same goes for the larger A & B buttons. They felt comfortable underneath my thumbs and the on screen actions seemed to happen at the same time the buttons were pressed.

I will say that I haven't tried out the A/V hook up yet as every single A/V input on the TVs in my room are strategically set up. Having near 20 consoles hooked up at the same time means lots and lots of cords with multiple switch boxes everywhere! I do want to try this out however as I'm curious to how well it translates over to the big screen.

Recently I sat down to play and I plugged in a pair of headphones I use w/ my iPhone. I was surprised at how good the stereo sound was. There was a little distortion when adjusting the volume up and down, but once I found the level I was comfortable with everything sounded great.

Overall I've got to say that I'm impressed. The quality of the build isn't Nintendo quality, but it's far more solid than the little Hyperkin clone I use to play my NES games on. For the price I paid of $30, which included (overseas) shipping, I think it's a great deal. If you like to play your games on the go and are tired of playing dedicated portable games, then why not give this a try?

Monday, March 7, 2016

Arcade Works Blinking Light Win

Sometime last year I remember coming across I believe it was someone's YouTube video of a Kickstarter funded item called Blinking Light Win. What it was in a nutshell was a way to fix your original Nintendo Entertainment System (NES) and eliminate that dreaded blinking red light on your NES when you tried to play your favorite game.

After doing a little research, I found that the company behind this product were called Arcade Works. After visiting their site, I believe I have stumbled across them before when I was researching some Neo Geo AES vs. MVS things. I took a look at their online store and saw they had pre-orders for the Blinking Light Win so I dropped the $30 they were asking and waited...

...and waited and waited and waited some more. Looking back at my original PayPal transaction receipt, I paid for the item at the end of July 2015. Well finally the package arrived two weeks ago and last weekend I sat down to install it.


The Blinking Light Win comes packaged in a small bag, nothing fancy. Inside the bag you'll find a new 72 pin connector, a new cartridge tray, a sticker and a very basic set of instructions.

To get started, simply flip over your NES and remove the 6 screws with a Phillips head screwdriver. Once you have the lid off, you simply unscrew the 9 Phillips screws to remove the RF shielding and the cartridge tray.


I should have taken more pictures while I was installing this thing, but hey I was in a hurry to play some NES games as my console hasn't worked properly in almost a year.

Once you have the original, spring loaded cartridge tray removed you have to remove the 72 pin connector from the main board. This proved to be fairly tough as it had a very snug attachment. Once I got it off, I set it aside and grabbed the new board/72 pin connector supplied in my package. You simply plug it onto the main board where you just previously removed the old connector. Then the new cartridge tray just slides down over the connector. That's it! Now simply put the RF shielding back and screw everything down. Now you're ready to put the top back on and tighten those screws and you're ready to game once again!


Once you have your NES re-assembled, there is a small gray sticker you can apply to your NES that reminds you to not press down on your cartridge. No longer will you have to press down on your inserted NES game. This process is what bent the original connection pins and would cause the game cartridge and console to not properly make a connection. Now you simply insert your game and power on!

Changing games I did notice it has a good grip on your game, but nothing too bad. I would still recommend you clean all your games before inserting them into your rejuvenated NES, but oh how sweet it was to pop in Powerblade and power on the console and it fired up the game on the first time!

I used to use a clone NES, but I was shamed by someone in the gaming community for not using the original hardware. I went out and picked up an original NES, but it didn't take long before it quit working. I'd take it apart to clean it and clean all the games, yet it still wasn't reliable. I went out and purchased the top loader model NES and was going to have it modded for at least composite since I wasn't sure if my Blinking Light Win order was ever going to be filled. However now that I have it installed and I've been using it now for about a week, I'm very happy w/ this product. It was well worth the $30 it cost me to breath life back into one of the consoles that got me into gaming. Now I just wish I hadn't sold some of my harder to find NES games!

If you are curious and want to order your own Blinking Light Win, you can check out Arcade Works' online store and place your order today!