Showing posts with label Konami. Show all posts
Showing posts with label Konami. Show all posts

Tuesday, October 31, 2017

Zombie Apocalypse (PSN / XBLA)


Zombie Apocalypse
Nihilistic Software
Konami, 2009


I'm running a little behind this Halloween season finding games to play, but for some reason this twin stick shooter from 2009 (available on both XBLA and PSN) came to my mind. According to the Achievements I've unlocked in the game, I don't believe I've played this since 2009!


At the beginning of the game you get to select one of four playable characters. As far as I can tell, all four play and control the same. Your basic weapon is an assault rifle that has unlimited ammo and your secondary weapon is a chainsaw. The chainsaw has two forms of attack...standard "hack 'n slash" and execution. The latter attack grants you more scoring multipliers, but leaves you open for attack.


The left analog stick controls your character while your right analog stick fires your weapon. You can wield your chainsaw using either the left or right triggers. The left puts the chainsaw in execution mode, holding it above your head until you drive it right down onto an enemy. Holding in the right trigger you can run around with your chainsaw running at full speed.

Periodically other weapons will drop that have limited ammunition. Shotgun, twin pistols, molotovs and mini chain guns have all dropped during my gameplay.

Survivors will also appear from time to time and if you can defend them while a helicopter flies in above and drops a rescue ladder, you'll be rewarded with a large chuck of points as well as a bait. The bait is none other than a stuffed teddy bear. Throw it and you'll hear the beat say "I'm full of love...and C4"...then explodes. These come in handy when you've overwhelmed or if you need to divert the attention of a horde while you are trying to rescue someone.

I should also mention that while you don't have a life bar, it's not instant death if you are touched. You can spin the left analog stick if a zombie(s) grapples you and if you're quick enough you can escape their grasp.


There are 7 different areas and a total of 55 levels. You'll fight in a graveyard, an airport, a small town, carnival, vehicle junkyard and an industrial plant. Each level has a hazard of some type that if you can get zombies close enough to and shoot them into that direction results in more points and a bloody death.

As you advance through the game the difficulty ramps up. You are faced with hordes of special zombies mixed in with the regular zombie fodder. They may be big construction workers that you can escape their grapple, or an old granny zombie that flings knives at you. Get hit with a knife and it's instant death.


The game plays and feels like Robotron 2084...with zombies. It's a fun game in short spurts and I'm sure it's even more fun playing co-op or online. My Xbox Live subscription isn't active, but I can almost guarantee that this game may be getting some play this evening for Halloween.


Despite the different playable characters, different weapons and zombie types in the game I find that there just isn't enough in this game to keep my attention. Once you get 15 levels into the game it's just more of the same. The daylight may have been replaced with night where you have limited sight, but it's still the same game. If you like twin stick shooters, zombies or bloody games then this may have something to offer you, otherwise the game just falls into obsecurity in a crowd of better horror themed games. The game did get a sequel, Zombie Apocalypse: Never Die Alone, but it doesn't appear to be an active download in the Xbox store.


Tuesday, December 20, 2016

Akumajo Dracula X: Chi no Rondo (PC Engine)


Akumajo Dracula X: Chi no Rondo
Konami
Super CD-ROM2, 1993

Ask just about any PC Engine owner what one of the must have games for the console is and I'm sure that 99% of them will tell you Dracula X. Part of the famed Castlevania gaming franchises, this 2-D side scrolling game never left the shores of Japan...kind of.


The game was released in Japan in October, 1993 and is the 10th Castlevania game. The game features multiple endings, voice acting and CG cut scenes exclusive to this version of the game. Thanks to the PC Engine's CD-ROM2 and the Super System Card, this is the first Castlevania game to utilize a save system. In 1993 this feature was a huge improvement over the standard password feature. The one thing that I don't fully get is the voice acting is done in German?

The game stars Richter Belmont in his quest to rescue his beloved Annette is kidnapped by Dracula's servant Shaft. On the way he rescues Annette's little sister, Maria Renard (who becomes a playable character in the game!). The game plays like most of the traditional Castlevania games that came before it. Most of the standard sub-weapons are included such as the dagger, cross, holy water, axe, pocket watch and the grimoire - a magic spell book. If you choose to play the game as Maria she has a set of unique sub-weapons: a cat, dragon, cardinal, turtle, egg or musical notes.

The game was such a success that Konami re-released the game on the Super Famicom in Japan two years later in 1995. Akumajō Dracula XX featured a few changes however. While the plot was the same, several of the levels were redesigned, a slightly different art style was used in the game and there are only 2 alternate levels. Maria was also cut from the game as a playable character. No surprise either than the music is of lesser quality being on a cartridge. The voice acting was removed in part of the cartridge's limitations. I believe the cut scenes remain...although they may have been removed for the U.S. Super Nintendo release, also in 1995.


If anything of this looks or sounds familiar it should. Castlevania: Symphony of the Night for the Playstation is a direct sequel to Dracula X!

I originally owned a CD-R version of Dracula X. The previous owner of the PC Engine Duo RX I bought included the burnt copy as a freebie. I can remember some rather graphic cut scenes featuring a human sacrifice and knowing Nintendo I can't believe they would have left that intact when the game was brought to the U.S. Now the original Japanese version was released on the Wii's Virtual Console in March of 2010, but I never downloaded it so I have no idea how faithful it is to the original (i.e. was it censored in any way).

It's not often these days that I care to own the original game in this day of digital download, but this was one game that I wanted the physical copy of. The problem is with it being an import and the large Castlevania fanbase that exists the game doesn't come cheap on the secondary market. If you're lucky you can get a complete copy for around $80.00, but usually it still fetches around $100.00.

Part of the reason I wasn't satisfied with a CD-R or the Wii digital version is the instruction manual and the awesome artwork. Now you can browse each individual page from the manual and see for yourself why this game is so awesome and coveted by many. (you can click on the images for a larger view)
















Earlier I mentioned that the voice acting is done in German.  Well one part of the story in the front of the manual is also written in German...odd.  After you've input your name your adventure starts off with the Prologue - Mission 0.  You can see in one of the pictures how there are differing paths between the levels. I like this as it adds more replay value to the game. I love the art used for all the characters.  By the way, the other 3 girls you see are maidens you can also rescue in your quest to vanquish Dracula.  The last two wide scans show some of the enemies and boss characters you'll run across during the game.  Most of them are just as formidable in the game as they appear in the manual.



Looking at still pictures and scans is one thing, but when talking about video games you need video.  A quick search on YouTube and I found a video featuring the opening sequence and the entire run.  The video is over 3 hours long so I don't expect anyone to watch it all, but skip around and take a look if you aren't familiar with the game.  I can't express how fun this is to play and just how awesome it is.  Hands down this has to be one of the finest games in my library.  I personally bought a PC Engine console solely for the ability to play this game.  Of course that was before the Wii (or even the PSP) was released.  Would I recommend someone today buy a PC Engine for this game?  Not really...unless you are an avid gamer.  It's a GREAT console and there are a lot of great games for it, but with the ability to download it to you Wii console or buying the relatively cheap Dracula X Chronicles PSP game, save your money.  As I said it doesn't come cheap, but if you do decide to take the plunge I think you'll be one happy gamer like myself.

Wednesday, January 13, 2016

Nemesis (Game Boy)


Nemesis
Konami
Ultra Games, 1990

I can still remember that Christmas in 1989 when I first got my Nintendo Game Boy. I was in heaven. Tetris and Baseball were the games that kept me busy at first. Then I found myself walking down the aisle of my local Toys R Us store and I came across the game called Nemesis.


The box art alone really captivated me. It looked oh so familiar, but why? It wasn't until after I bought the game and got home to play it that I realized this was somehow related to a game I had on my NES, Gradius. I think that Gradius/Lifeforce/Nemesis were my first introduction to the shmup genre. I never would have guessed back then that this game would hold up so well or that I'd become a huge fan of that genre.


If you can't tell, I'm playing this game on my Nintendo GameCube Game Boy Player. Nemesis is a fairly good version of the Gradius game. Some changes were made to the level design, but it features the same game play. 


I haven't played this game in a long time and this was probably the first time I've played the game using a GameCube controller. I found that it was easier to use the D pad over the analog stick which surprised me. Perhaps it was just muscle memory from all those years playing the game on the actual Game Boy hardware.

I prefer vertical scrolling shooters, but I've always enjoyed the Gradius series of  games. Perhaps the power up system of collecting orbs and choosing what upgrade I want to activate and when I want to activate it. Of course this system can be a double edged sword. What I mean by that is you can level yourself to be quite powerful, only to lose it all when your ship takes that one lone stray bullet.


On my play through the other day, I hate to admit but I got my butt handed to me! Maybe it was because I was still trying to use the analog stick to control the game or maybe it's just because I was rusty. Either way the game still holds up well. The ship's graphics are small, but look at the detail on this boss! Not too bad for a game released in 1990. Nemesis may not be the best shooter, but its a worthy addition to anyone's collection.