Showing posts with label shmup. Show all posts
Showing posts with label shmup. Show all posts

Thursday, November 30, 2017

Adventures of Dino Riki (Nintendo)


Adventurs of Dino Riki
Hudson Soft
Hudson Soft, 1987


By all definitions, the Adventures of Dino Riki is a shmup. The screen scrolls vertically and you manuever your character around the screen, destroying anything that gets in your way. 

I remember this game making me all sorts of frustrated when I was younger due to it's difficulty level. I recently sat down to play it again after a very long time to see if it was just me and my skills back then or if this game truly is a pain in the butt.



You take control of a little caveman, Dino Riki. He has the ability to move left and right, as well as up and down on the screen. One button lets him jump while the other lets him attack. You start off the game with rocks. As you can imagine these rocks don't offer much in the way of firepower and have a limited range. You can pick up icons in the game that will boost your weapon. The axe is the next weapon in line, then a boomerang and finally a torch. 

The axe flies forward like the rock, but goes a greater distance. The boomerang has a wider range of attack as it doesn't stick to a straight line like the rock or axe. The torch is the most powerful weapon and when used it covers an even great area, spread out in front of your character. Caution though as when you are hit you are downgraded one weapon. Get hit while you have the rock and you lose a life.


There are other items you can pick up in the game that will help aid you on your journey. Wings give you limited flight and speed boosts do just what they should. I never cared for the boosts however as it seemed as if the game already ran at a faster speed that I was comfortable with. Speed up your character too much and it's near impossible to control, especially if you have to navigate your way through a level by jumping.


The gameplay in itself isn't bad. Again, it's basically your standard fare vertically scrolling shmup game. What makes the game so difficult, at least to me, is the fact that there are sections where you have navigate your character by jumping on lillypads or ledges. Keep in mind the screen is always scrolling so you can stand still very long before you have to make your next jump. Get too close to the top of the screen and you can't see where you are jumping to, nor can you see the oncoming enemies or their bullets.

If you could take away the jumping aspect of the game I may find it to be more enjoyable to play, but as is it's very difficult. I'm sure there are Game Genie codes that you could use to make yourself invincible, but I've never checked. 


The game has 4 worlds, with the first three (thankfully) having checkpoints. The last level is very long and if you die at any point, you must start over from the beginning. At the end of each level is a boss, usually a dinosaur or other giant monster. If you have a controller with turbo, you'll find the game is a little easier. However this game should offer the best of gamers a real challenge. Not one of my favorite Hudson games, but still a worthy addition to anyone's NES library.

Tuesday, October 31, 2017

Zombie Apocalypse (PSN / XBLA)


Zombie Apocalypse
Nihilistic Software
Konami, 2009


I'm running a little behind this Halloween season finding games to play, but for some reason this twin stick shooter from 2009 (available on both XBLA and PSN) came to my mind. According to the Achievements I've unlocked in the game, I don't believe I've played this since 2009!


At the beginning of the game you get to select one of four playable characters. As far as I can tell, all four play and control the same. Your basic weapon is an assault rifle that has unlimited ammo and your secondary weapon is a chainsaw. The chainsaw has two forms of attack...standard "hack 'n slash" and execution. The latter attack grants you more scoring multipliers, but leaves you open for attack.


The left analog stick controls your character while your right analog stick fires your weapon. You can wield your chainsaw using either the left or right triggers. The left puts the chainsaw in execution mode, holding it above your head until you drive it right down onto an enemy. Holding in the right trigger you can run around with your chainsaw running at full speed.

Periodically other weapons will drop that have limited ammunition. Shotgun, twin pistols, molotovs and mini chain guns have all dropped during my gameplay.

Survivors will also appear from time to time and if you can defend them while a helicopter flies in above and drops a rescue ladder, you'll be rewarded with a large chuck of points as well as a bait. The bait is none other than a stuffed teddy bear. Throw it and you'll hear the beat say "I'm full of love...and C4"...then explodes. These come in handy when you've overwhelmed or if you need to divert the attention of a horde while you are trying to rescue someone.

I should also mention that while you don't have a life bar, it's not instant death if you are touched. You can spin the left analog stick if a zombie(s) grapples you and if you're quick enough you can escape their grasp.


There are 7 different areas and a total of 55 levels. You'll fight in a graveyard, an airport, a small town, carnival, vehicle junkyard and an industrial plant. Each level has a hazard of some type that if you can get zombies close enough to and shoot them into that direction results in more points and a bloody death.

As you advance through the game the difficulty ramps up. You are faced with hordes of special zombies mixed in with the regular zombie fodder. They may be big construction workers that you can escape their grapple, or an old granny zombie that flings knives at you. Get hit with a knife and it's instant death.


The game plays and feels like Robotron 2084...with zombies. It's a fun game in short spurts and I'm sure it's even more fun playing co-op or online. My Xbox Live subscription isn't active, but I can almost guarantee that this game may be getting some play this evening for Halloween.


Despite the different playable characters, different weapons and zombie types in the game I find that there just isn't enough in this game to keep my attention. Once you get 15 levels into the game it's just more of the same. The daylight may have been replaced with night where you have limited sight, but it's still the same game. If you like twin stick shooters, zombies or bloody games then this may have something to offer you, otherwise the game just falls into obsecurity in a crowd of better horror themed games. The game did get a sequel, Zombie Apocalypse: Never Die Alone, but it doesn't appear to be an active download in the Xbox store.


Saturday, October 14, 2017

Demon's Crystals (Playstation 4 / PSN)


Demon's Crystals
Badland Games
Badland Games, 2017


I'm not a huge fan of digital download games, but while setting up my PSN account on my somewhat newly acquired PS4, I browsed the store before I powered down the console to see what games were available. I ran across Demon's Crystals in the sale category. It was only $2.49 and when I realized it was a twin stick shooter, I decided to give it a try. Having the 1 TB model PS4 I'm not as concerned about downloading games as I am on my Xbox One that has a smaller (already full) hard drive.

The game plays like your average twin stick shooter. Think Smash TV or Robotron 2084...just controlling a demon girl with a graveyard or castle level design. You get the chose from 1 of 4 different characters...



I initially chose to play as Adora, hence her level is much higher than the others. At the time I didn't realize your character would level up as you play the game. I find this to be a nice addition as it'll add to the replayability of the game. I noticed there was a trophy/achievement for getting all 4 girls to at least level 30.


Each "world" consists of 10 levels, with each level having 3 rounds. The first level takes place in a graveyard. The goals for each round vary, from destroying a set amount of enemies to collecting a set amount of diamonds to both requirements.

The left analog stick controls your character, while the right analog stick fires your weapon. If you've played any twin stick shooters, then this control scheme should be familiar to you. During the game, additional weapon icons will appear. I picked up spread guns, homing bullet guns, rocket launchers and a freeze ray. Other items will also randomly appear such as screen clearing attacks like lighting or hellfire as well as hour glasses that give you additional time to meet your objective(s).

The environment on each level is somewhat destructable. I'm not sure the purpose of this, other than each destroyed building, etc. nets you a small amout of experience points. Once you destroy say a tombstone, the rubble is still there and you must navigate your character around this otherwise you will run into it and your motion will halt.

The 10th level was a boss fight. The first boss (and only boss I've fought thus far) was pretty cool. Not overally hard once I figured out his attack pattern.


As you kill your enemies, you are awarded a certain amount of experience. I found as I leveled up my character I was plowing through the enemies in the 1st world. However the difficulty took a big step forward with world 2, a castle.

Demon's Crystals doesn't really bring anything new to the table. However at only $2.49 (normally $4.99) during the month of October (at least on the Playstation Network), the theme fit the month of October. My 6 year old daughter enjoyed playing the game too, though the controls did throw her for a loop a bit.

The game offers co-operative play online, as well as a survival mode where you compete to see who can stay alive the longest and rack up the highest score. I haven't tried those modes yet, but I do plan on checking them out. In the mean time, I'm going to keep coming back to this game - trying to level up the other characters. This is one of those games that is perfect to play when you don't have a lot of time to sit in front of the TV. If you're a fan of twin stick shooters, you may want to give this one a look.

Monday, February 27, 2017

Shooter: Starfighter Sanvien (Sony Playstation)


Shooter: Starfighter Sanvein
Success / A1 Games (2000)



The original Playstation had a lot of games released for the platform so it's easy for this game, or any game for that matter to be looked over or lost in the shuffle. I'm sure I skipped over this game many times over the years. With it's rather bland packaging I can see how many fans of the shmup genre may have never seen or played this game.


Shooter: Starfighter Sanvien is a rather odd game. Not quite a traditional shmup, it's close enough for me. The game has a backstory, but it's not well integrated into the game and thus not that important to enjoy the gameplay.


At the beginning of the game, you get to arm your starship with it's main weapon. You can choose from Gluon, Photon or Graviton weapons. Gluon weapons have a wide spread attack, while Photon are more focused laser type weapons. Graviton has a more explosive type attack.

Once you've chosen your main weapon, you get to select your special weapon. You again choose from the 3 aforementioned types. The Gluon special weapon are homing missiles and I found these to be particularly effective. Photon's special weapon is a large laser and choosing Graviton gives you a land mine type weapon. The latter was my least favorite.


Instead of a horizontally or vertically scrolling game, you are placed in an arean if you will. Each stage is a called a floor and you get to choose what path you take. The menu is displayed with the floors as hexagons, with bosses mixed in each section. You have to choose quick however which floor you're going to tackle as the clock in the lower right corner of your screen is always ticking down. Each ajoining floor you select, you're base firepower will be upped by 1 level (eventually maxing out at level 6). While you are free to select whichever floor and route to the main boss you'd like, you are rewarded by taking more of a direct, connected path.

Your starfighter doesn't have health in this game, but you do have time. Take a hit and you'll lose 90 units of time. Take too many hits and it's game over. You control your ship using the Playstation controller's D-pad or left analog stick. At first you may find the it hard to control your starfighter, especially as you are firing. You get to move all around the screen, think Asteroids, Robotron, or Geometry Wars. Note that this game was released before dual analog joysticks were the norm. As you fire, you'll notice a little kickback to your ship. However it doesn't take long before moving around feels a little more natural. The object is to clear each floor as quick as possible. Usually you only have a few enemies to beat before you get ot move on. Once you defeat one of the bosses, you'll be granted with additional time. Make your way up to the central boss (at the top/center) of the level and you'll clear the area and be moved onto the next area.


Let me say that the game looks much better than what my meager camera was able to capture. While the game won't blow you away with it's visuals, it gets the job done. With the computer looking background and the gridlines, the techno like music fits very well. The game play is simple, but fast paced. I found it to be pretty addictive and ended up playing for about 45 minutes the other day. 

While the gameplay isn't really unique, it is a refreshing change of pace to shooting type games. It may not be for everyone, but it's rather cheap to be had (around $5-$10 on the secondary market) and if you play it you may just find it's better than you thought. I will point out that this game is NOT fully compatible with the PS3. The game will play, but it won't have sound. However if you've jettisoned your PS1 and want to give the game a try you're still in luck. The game is available for download on the PS Network.

Friday, December 9, 2016

Sky Force Reloaded (Android)


Sky Force Reloaded
Infinite Dreams (2006)

I like my physical games as much as any collector and I tend to stay away from playing many mobile games, however I've finally found a game that I can really get behind and feel comfortable recommending to others.


Sky Force Reloaded is the second game in the series, but boasts oh so many improvements of the original. It can be found in the Google Play store and the iTunes store for free. I've downloaded and tried a lot of different shmups and this is the first game that is fun to play.


For starters the game's visuals are beautiful. I play it on my Samsung Galaxy Tab 4 as I wanted a larger screen. Playing shmups on a small phone just doesn't do it for me. The controls are pretty responsive and there is a lot of content that keeps drawing me back in.


When you start the game you are on the overworld map if you will. The game forces you to replay the levels until you earn a certain amount of medals before the next level will be unlocked. Each level has 4 basic goals: destroy 70% of enemy forces, destroy 100% of enemy forces, rescue all people and stay untouched. 

Depending on your skill, the level of difficulty and the aircraft you are using, you may have to play the level multiple times in order to achieve these goals. Once you complete all 4 goals, the next level of difficulty will be unlocked.

 

Before you set out on your journey, you can select your aircraft from your personal hanger. At the beginning you just have one aircraft and it's pretty weak. It can be upgraded, but more on that in a minute. As you are playing you may come across aircraft parts you can grab. Successfully complete the level and you'll slowly unlock pieces to additional aircraft. As you can see from the above image, I've unlocked nearly all of the available aircraft. My favorite hands down is the one selected, the Octopus. It features multiple homing mini-rockets which really come in handy in the later, more difficult levels.

As you play the game, the destroyed enemies will leave behind stars. This is the games currency and you'll need a lot of these in order to upgrade your aircraft. You have multiple areas you can upgrade and several levels of upgrades. Most of them are self explanatory. The magnet is a helpful tool that I didn't initially pay a lot of attention to. The higher the level, the more the stars will be attracted to your aircraft.


To spice up the gamelay, cards were added to the game. These, like the aircraft parts, show up randomly as you play the game. Most of the time these items only appear on the higher levels of difficulty. These cards add new things to the game or give you new, improved abilities. 

Some of the cards may give you a laser to start the game, or increases your rate of fire. Others give you a stationary pod on the side of your aircraft that increases your firepower. The cards however come in two varieties. The ones you see in the first 4 rows are permanent, meaning you don't have to do anything with them. Once you've collected that card, you get that ability. The row of cards on the bottom are temporary cards. These come with a time limit that gives you some nice boosts...such as unlimited lives or maximum firepower. Of course once the time expires so does your boost in power.

 

New to Reloaded are pilots. You unlock these by completing certain objectives. I already played the game a lot to begin with, but now you are rewarded even more for your persistence. There are multiple Objectives to obtain, more than you see above. The more you get, the more pilots you unlock. Each pilot brings something different to the table. Currently I've been using Burton Panic as he will random trigger your laser or emit a bullet clearing EMP blast at times.


As you beat the bosses on select levels, you unlock golden trophies that you can easily share via social media. It always tracks the number of attempts (and the date) it took to beat the boss as well as the different difficulty levels you've completed.


At the end of the level you are given a summary, tallying up your base score, stars collected, humans rescued, etc. If you beat your previous best score, it will add it to your high score which is a collection of your final scores.

Enough of the boring menu screens, want to see some actual gameplay? Using my iPhone I tried to record myself playing through a few levels. It was hard looking through the phone trying to play the game and ultimately I didn't do as well as I'm capable of, but hopefully you'll get an idea of just how much fun this game is.


Through one of the many updates to the game, it now is easier to find others to play the game with. You can compete for the top score and play weekly tournaments against each other. If you like what you see and want to add me to your friends list, use this ID:

91 22 69 72

Sky Force Reloaded, and the first game, Sky Force, are some really fun shmups. They don't feel cheap like a lot of the shmup games I've found in the Google Play store. I wish I had a way to play the game on my TV with a proper controller, but for now this is my go to game that I enjoy playing for 30 mins or whatever each evening.

I will add that right now for the month of December, there is a special Christmas themed level you can play and compete in a month long high score tournament. You can't use any of your unlocked aircraft from your hanger, but give it a try as it's a challenging level with laser shooting snowmen that are sure to infuriate you!

Wednesday, January 13, 2016

Nemesis (Game Boy)


Nemesis
Konami
Ultra Games, 1990

I can still remember that Christmas in 1989 when I first got my Nintendo Game Boy. I was in heaven. Tetris and Baseball were the games that kept me busy at first. Then I found myself walking down the aisle of my local Toys R Us store and I came across the game called Nemesis.


The box art alone really captivated me. It looked oh so familiar, but why? It wasn't until after I bought the game and got home to play it that I realized this was somehow related to a game I had on my NES, Gradius. I think that Gradius/Lifeforce/Nemesis were my first introduction to the shmup genre. I never would have guessed back then that this game would hold up so well or that I'd become a huge fan of that genre.


If you can't tell, I'm playing this game on my Nintendo GameCube Game Boy Player. Nemesis is a fairly good version of the Gradius game. Some changes were made to the level design, but it features the same game play. 


I haven't played this game in a long time and this was probably the first time I've played the game using a GameCube controller. I found that it was easier to use the D pad over the analog stick which surprised me. Perhaps it was just muscle memory from all those years playing the game on the actual Game Boy hardware.

I prefer vertical scrolling shooters, but I've always enjoyed the Gradius series of  games. Perhaps the power up system of collecting orbs and choosing what upgrade I want to activate and when I want to activate it. Of course this system can be a double edged sword. What I mean by that is you can level yourself to be quite powerful, only to lose it all when your ship takes that one lone stray bullet.


On my play through the other day, I hate to admit but I got my butt handed to me! Maybe it was because I was still trying to use the analog stick to control the game or maybe it's just because I was rusty. Either way the game still holds up well. The ship's graphics are small, but look at the detail on this boss! Not too bad for a game released in 1990. Nemesis may not be the best shooter, but its a worthy addition to anyone's collection.